Documentation
Editor
Walls, symbols, labels, and canvas controls
Use these playbooks to draft accurately, manage geometry confidently, and keep plans production-ready.
Editors
Draw walls with scale-aware measurements
Walls display live segment lengths in your selected unit system.
- Choose the Wall tool from the bottom dock or press W.
- Click and drag on the canvas to define a wall segment.
- Hold Shift while dragging to constrain direction to horizontal or vertical.
- Release pointer to commit the wall if segment length is valid.
Editors
Edit connected wall geometry
Corner and segment handles keep connected walls moving together.
- Switch to Select and click a wall segment.
- Drag a corner handle to move connected endpoints in one action.
- Drag a segment handle to slide the wall along its normal direction.
- Use wall properties in the inspector to set exact length and thickness.
Editors
Place doors and windows as true wall openings
Door and window tools insert wall-constrained openings instead of floating symbols.
- Select Door (D) or Window (N) from the quick tools.
- Click on a wall to insert the opening using the nearest wall projection.
- Switch back to Select and drag the opening along the wall edge.
- Resize from transform handles if needed; placement stays constrained to walls.
Editors
Use the build panel symbol library
Search and drag SVG-backed symbols by category into your active layer.
- Open the Symbols tab in the build panel.
- Filter by category or search by keyword, for example sofa, sink, or panel.
- Drag a symbol card into the canvas and drop at the desired location.
- For faster insertion, use quick tool hotkeys F, E, P, H, and L.
Editors
Transform symbols and fill metadata
Selected symbols support precise X/Y, size, rotation, and costing metadata.
- Select one symbol to open detailed properties in the inspector.
- Use on-canvas handles to resize; drag rotate handle to rotate and hold Shift to snap.
- Enter exact numeric values for position, width, height, and rotation in inspector fields.
- Fill model number, manufacturer, cost, and texture URL for manifest-ready exports.
Editors
Create labels and work with auto room labels
Manual labels are fully editable; room labels are auto-centered with live area text.
- Use Label tool (A) and click canvas to create a manual text label.
- Select the label to edit text, font size, weight, color, and alignment.
- Create a closed wall loop and the system auto-generates a room label in that loop.
- Rename room labels directly; area is computed and shown automatically below the name.
Editors
Manage layers, visibility, and lock states
Layers isolate workstreams and prevent accidental edits.
- Open the Layers tab from the build panel.
- Add a new layer using the layer name input and plus button.
- Click a layer name to set it as active for new objects.
- Use eye and lock icons per layer to control visibility and editability.
Editors
Configure grid, snapping, performance, focus mode, and theme
Fine-tune canvas behavior for speed, precision, and visual preference.
- In the inspector with no selection, toggle Show grid and Snap to grid.
- Adjust grid size for your drafting precision requirements.
- Enable Performance overlay to inspect render and culling metrics in real time.
- Use Focus mode to collapse side panels and use Theme menu for light, dark, or system mode.